*All rights reserved to SuperPlay (Disney/Pixar), which I designed for as a UI/UX designer.
In this project, I designed a direct-to-consumer Web Shop that aggregates the game’s core monetization offers into a standalone external platform, allowing players to purchase bundles, promotions, and rewards directly from the company while receiving additional in-game value compared to standard in-app purchases.
Main goals:
- Creating a unified structure for monetization offers with different layouts, content types, and hierarchies.
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Balancing visual consistency across the Web Shop while preserving the uniqueness of each offer.
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Adapting the experience to a more web-oriented design language without losing the game identity.
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Designing organic separation between sections using character art and thematic assets.
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Maintaining clarity, readability, and scalability across a large variety of promotions and bundles.
- Creating a unified structure for monetization offers with different layouts, content types, and hierarchies.
- Balancing visual consistency across the Web Shop while preserving the uniqueness of each offer.
- Adapting the experience to a more web-oriented design language without losing the game identity.
- Designing organic separation between sections using character art and thematic assets.
- Maintaining clarity, readability, and scalability across a large variety of promotions and bundles.
Web view
